| Finished | ||||
|---|---|---|---|---|
| Test | TC | Engine | Author | Result |
probcut2 (features #27): SF-style ProbCut (qsearch pre-check, depth-4, beta+300) | 4.0+0.04 | Solstice | Dragon | LLR: -0.03 (-2.94, 2.94) [0.00, 5.00] Games: 4254 W: 1035 L: 1019 D: 2200 Ptnml(0-2): 39, 514, 1005, 530, 39 |
tt-bucket3 (features #73): 2-entry TT buckets with aging, retest on tuned master | 4.0+0.04 | Solstice | Dragon | LLR: -0.59 (-2.94, 2.94) [0.00, 5.00] Games: 2304 W: 550 L: 563 D: 1191 Ptnml(0-2): 12, 284, 578, 261, 17 |
opp-worsening2 (features #19): RFP margin -25/ply when the opponent's eval got worse | 4.0+0.04 | Solstice | Dragon | LLR: -0.83 (-2.94, 2.94) [0.00, 5.00] Games: 2048 W: 466 L: 490 D: 1092 Ptnml(0-2): 10, 279, 481, 233, 21 |
check-order2 (features #9): +4096 quiet ordering for direct checks | 4.0+0.04 | Solstice | Dragon | LLR: -2.11 (-2.94, 2.94) [0.00, 5.00] Games: 2048 W: 453 L: 528 D: 1067 Ptnml(0-2): 25, 280, 478, 227, 14 |
Time-management-only SPSA at 10+0.1 (tm_* knobs were only ever tuned at 2+0.02; CCRL Blitz is 2'+1''), master d1bd4ef | 10.0+0.10 | Solstice | Dragon | Tuning 10 Parameters 51/400 Iterations 1632/12800 Games Played |
lmr-histclamp (features #51): LMR history term within +-2 plies | 4.0+0.04 | Solstice | Dragon | LLR: 0.00 (-2.94, 2.94) [0.00, 5.00] Games: 0 W: 0 L: 0 D: 0 Ptnml(0-2): 0, 0, 0, 0, 0 |
spsa211: tune #211 values (87 params, 64k games) on master 57ba722 | 4.0+0.04 | Solstice | Dragon | LLR: 3.04 (-2.94, 2.94) [0.00, 5.00] Games: 5016 W: 1274 L: 1135 D: 2607 Ptnml(0-2): 40, 555, 1186, 680, 47 |
SPSA retune of master 8b36cbb (threat-hist2 + hist-linear merged; 87 params incl. lmp-frac and hist-linear knobs never tuned), 1000x32 @2+0.02 | 2.0+0.02 | Solstice | Dragon | Tuning 87 Parameters 1000/1000 Iterations 64048/64000 Games Played |
nmp-cutnode (features #41): NMP only at expected cut nodes | 4.0+0.04 | Solstice | Dragon | LLR: 2.97 (-2.94, 2.94) [0.00, 5.00] Games: 11312 W: 2729 L: 2572 D: 6011 Ptnml(0-2): 82, 1273, 2791, 1426, 84 |
ttmove-malus (features #14): history malus for the quiet TT move when the node fails low | 4.0+0.04 | Solstice | Dragon | LLR: -0.95 (-2.94, 2.94) [0.00, 5.00] Games: 2048 W: 450 L: 478 D: 1120 Ptnml(0-2): 16, 254, 511, 228, 15 |
alpha-reduce2 (features #35): depth-1 for the rest once alpha is raised (3 <= depth < 16) | 4.0+0.04 | Solstice | Dragon | LLR: -0.58 (-2.94, 2.94) [0.00, 5.00] Games: 5120 W: 1252 L: 1254 D: 2614 Ptnml(0-2): 49, 635, 1191, 639, 46 |
ttcut-bonus (features #18): history bonus for the quiet TT move on TT cutoffs | 4.0+0.04 | Solstice | Dragon | LLR: -0.61 (-2.94, 2.94) [0.00, 5.00] Games: 1024 W: 237 L: 257 D: 530 Ptnml(0-2): 11, 136, 235, 122, 8 |
cutnode-nott (features #46): LMR +1 ply at cut nodes without a TT move | 4.0+0.04 | Solstice | Dragon | LLR: -0.40 (-2.94, 2.94) [0.00, 5.00] Games: 2048 W: 482 L: 489 D: 1077 Ptnml(0-2): 15, 253, 493, 250, 13 |
ext-budget (features #58): no extensions beyond ply 2 x root depth | 4.0+0.04 | Solstice | Dragon | LLR: -0.10 (-2.94, 2.94) [0.00, 5.00] Games: 9492 W: 2229 L: 2196 D: 5067 Ptnml(0-2): 65, 1104, 2380, 1127, 70 |
no-check-ext2 (features #57): drop the check extension | 4.0+0.04 | Solstice | Dragon | LLR: -0.27 (-2.94, 2.94) [0.00, 5.00] Games: 6144 W: 1445 L: 1431 D: 3268 Ptnml(0-2): 42, 738, 1509, 730, 53 |
lmr-statscore (features #42): LMR history term 2*main + cont | 4.0+0.04 | Solstice | Dragon | LLR: -1.57 (-2.94, 2.94) [0.00, 5.00] Games: 2048 W: 458 L: 509 D: 1081 Ptnml(0-2): 13, 275, 496, 230, 10 |
se-ttpv (features #59): singular margin + 43/16 per ply at tt-pv non-PV nodes | 4.0+0.04 | Solstice | Dragon | LLR: -0.13 (-2.94, 2.94) [0.00, 5.00] Games: 7936 W: 1873 L: 1847 D: 4216 Ptnml(0-2): 59, 928, 1966, 958, 57 |
rfp-ttquiet (features #20): RFP only without a quiet TT move | 4.0+0.04 | Solstice | Dragon | LLR: -0.21 (-2.94, 2.94) [0.00, 5.00] Games: 2048 W: 485 L: 485 D: 1078 Ptnml(0-2): 19, 242, 493, 260, 10 |
nmp-imp (features #22): NMP needs eval >= beta + 48 raw when not improving | 4.0+0.04 | Solstice | Dragon | LLR: -0.70 (-2.94, 2.94) [0.00, 5.00] Games: 2048 W: 461 L: 479 D: 1108 Ptnml(0-2): 13, 251, 512, 237, 11 |
tt-bucket2 (features #73): 2-entry TT buckets, replace lowest depth - 8*age | 4.0+0.04 | Solstice | Dragon | LLR: -0.72 (-2.94, 2.94) [0.00, 5.00] Games: 2048 W: 452 L: 471 D: 1125 Ptnml(0-2): 15, 248, 515, 233, 13 |
hist-linear (features #7): history bonus/malus linear in depth (300d-250 / 230d-190) | 4.0+0.04 | Solstice | Dragon | LLR: 2.97 (-2.94, 2.94) [0.00, 5.00] Games: 8218 W: 2017 L: 1869 D: 4332 Ptnml(0-2): 52, 962, 1971, 1034, 90 |
lmr-quietfrac (features #47): quiet LMR index scaled by the number of quiets, as lmp-frac | 4.0+0.04 | Solstice | Dragon | LLR: -0.64 (-2.94, 2.94) [0.00, 5.00] Games: 2048 W: 482 L: 499 D: 1067 Ptnml(0-2): 19, 267, 473, 242, 23 |
cont-ply4 (features #4): 4-ply continuation history, half weight in ordering/LMR | 4.0+0.04 | Solstice | Dragon | LLR: -0.44 (-2.94, 2.94) [0.00, 5.00] Games: 2048 W: 488 L: 497 D: 1063 Ptnml(0-2): 24, 242, 493, 249, 16 |
lmr-deeper2 (features #45): deeper/shallower LMR re-search, margins 70+2d / 11 | 4.0+0.04 | Solstice | Dragon | LLR: -0.19 (-2.94, 2.94) [0.00, 5.00] Games: 2048 W: 475 L: 474 D: 1099 Ptnml(0-2): 17, 256, 481, 249, 21 |
qs-checks (features #66): quiet direct checks (SEE>=0) at the first quiescence ply | 4.0+0.04 | Solstice | Dragon | LLR: -0.52 (-2.94, 2.94) [0.00, 5.00] Games: 1024 W: 226 L: 242 D: 556 Ptnml(0-2): 11, 129, 243, 123, 6 |