| Finished | ||||
|---|---|---|---|---|
| Test | TC | Engine | Author | Result |
final Leela net: kb16 ob8 h1024, 4.8B Leela positions, 640 SB; gen6 val 0.46140 vs 0.46585 | 4.0+0.04 | Solstice | Dragon | LLR: 3.08 (-2.94, 2.94) [0.00, 5.00] Games: 1004 W: 336 L: 203 D: 465 Ptnml(0-2): 5, 71, 236, 166, 24 |
smp-skip: SF9-style depth-skip pattern for helpers (8 threads) | 5.0+0.05 | Solstice | Dragon | LLR: -2.96 (-2.94, 2.94) [0.00, 5.00] Games: 6910 W: 1586 L: 1665 D: 3659 Ptnml(0-2): 16, 864, 1773, 787, 15 |
smp-vote: best-thread vote (8 threads) | 5.0+0.05 | Solstice | Dragon | LLR: -2.94 (-2.94, 2.94) [0.00, 5.00] Games: 6642 W: 1580 L: 1659 D: 3403 Ptnml(0-2): 12, 837, 1699, 764, 9 |
smp-hist: helpers keep histories between moves (8 threads) | 5.0+0.05 | Solstice | Dragon | LLR: 2.95 (-2.94, 2.94) [0.00, 5.00] Games: 7002 W: 1741 L: 1610 D: 3651 Ptnml(0-2): 17, 783, 1774, 906, 21 |
net: l80_kb4_h512_w025_sb400 (pure Leela data: 1.05B positions from 398 lc0 test80 2025 tars (leela2bullet, score 800*atanh(best_q)), kb4 h512, 25% result, 400 SB. Leela val 0.59633 vs master 0.60304; gen6 val 0.46585 vs 0.46098; eval slope 0.93) | 4.0+0.04 | Solstice | Dragon | LLR: 3.05 (-2.94, 2.94) [0.00, 5.00] Games: 1182 W: 412 L: 272 D: 498 Ptnml(0-2): 11, 101, 242, 211, 26 |
multicut-sf: SF multicut (s_score >= beta -> return s_score); local +12.2 +-10.0 | 4.0+0.04 | Solstice | Dragon | LLR: -0.29 (-2.94, 2.94) [0.00, 5.00] Games: 7376 W: 1734 L: 1716 D: 3926 Ptnml(0-2): 55, 886, 1791, 898, 58 |
tm80: SF-style falling-eval TM factor (prev search + 3-iter drop), mean-time normalised. Local +14.0 +-10.4 (2.4k) from the big-gainer checkers. | 4.0+0.04 | Solstice | Dragon | LLR: 3.07 (-2.94, 2.94) [0.00, 5.00] Games: 8416 W: 2049 L: 1902 D: 4465 Ptnml(0-2): 53, 919, 2124, 1052, 60 |
bundle7: hindsight + 50-move damping + qs futility + see-hist + ext budget + se tt-pv margin + qs quiet queen promotions | 4.0+0.04 | Solstice | Dragon | LLR: -3.12 (-2.94, 2.94) [0.00, 5.00] Games: 7704 W: 1789 L: 1878 D: 4037 Ptnml(0-2): 45, 1021, 1822, 906, 58 |
root-order (features #10): root moves by previous node counts, TT move first | 4.0+0.04 | Solstice | Dragon | LLR: -1.97 (-2.94, 2.94) [0.00, 5.00] Games: 2560 W: 585 L: 651 D: 1324 Ptnml(0-2): 26, 344, 592, 306, 12 |
threat-order2 (features #11): quiet ordering +-6000 for escaping/entering lesser-piece threats | 4.0+0.04 | Solstice | Dragon | LLR: -0.50 (-2.94, 2.94) [0.00, 5.00] Games: 2048 W: 452 L: 463 D: 1133 Ptnml(0-2): 8, 269, 486, 248, 13 |
probcut2 (features #27): SF-style ProbCut (qsearch pre-check, depth-4, beta+300) | 4.0+0.04 | Solstice | Dragon | LLR: -0.03 (-2.94, 2.94) [0.00, 5.00] Games: 4254 W: 1035 L: 1019 D: 2200 Ptnml(0-2): 39, 514, 1005, 530, 39 |
tt-bucket3 (features #73): 2-entry TT buckets with aging, retest on tuned master | 4.0+0.04 | Solstice | Dragon | LLR: -0.59 (-2.94, 2.94) [0.00, 5.00] Games: 2304 W: 550 L: 563 D: 1191 Ptnml(0-2): 12, 284, 578, 261, 17 |
opp-worsening2 (features #19): RFP margin -25/ply when the opponent's eval got worse | 4.0+0.04 | Solstice | Dragon | LLR: -0.83 (-2.94, 2.94) [0.00, 5.00] Games: 2048 W: 466 L: 490 D: 1092 Ptnml(0-2): 10, 279, 481, 233, 21 |
check-order2 (features #9): +4096 quiet ordering for direct checks | 4.0+0.04 | Solstice | Dragon | LLR: -2.11 (-2.94, 2.94) [0.00, 5.00] Games: 2048 W: 453 L: 528 D: 1067 Ptnml(0-2): 25, 280, 478, 227, 14 |
lmr-histclamp (features #51): LMR history term within +-2 plies | 4.0+0.04 | Solstice | Dragon | LLR: 0.00 (-2.94, 2.94) [0.00, 5.00] Games: 0 W: 0 L: 0 D: 0 Ptnml(0-2): 0, 0, 0, 0, 0 |
spsa211: tune #211 values (87 params, 64k games) on master 57ba722 | 4.0+0.04 | Solstice | Dragon | LLR: 3.04 (-2.94, 2.94) [0.00, 5.00] Games: 5016 W: 1274 L: 1135 D: 2607 Ptnml(0-2): 40, 555, 1186, 680, 47 |
nmp-cutnode (features #41): NMP only at expected cut nodes | 4.0+0.04 | Solstice | Dragon | LLR: 2.97 (-2.94, 2.94) [0.00, 5.00] Games: 11312 W: 2729 L: 2572 D: 6011 Ptnml(0-2): 82, 1273, 2791, 1426, 84 |
ttmove-malus (features #14): history malus for the quiet TT move when the node fails low | 4.0+0.04 | Solstice | Dragon | LLR: -0.95 (-2.94, 2.94) [0.00, 5.00] Games: 2048 W: 450 L: 478 D: 1120 Ptnml(0-2): 16, 254, 511, 228, 15 |
alpha-reduce2 (features #35): depth-1 for the rest once alpha is raised (3 <= depth < 16) | 4.0+0.04 | Solstice | Dragon | LLR: -0.58 (-2.94, 2.94) [0.00, 5.00] Games: 5120 W: 1252 L: 1254 D: 2614 Ptnml(0-2): 49, 635, 1191, 639, 46 |
ttcut-bonus (features #18): history bonus for the quiet TT move on TT cutoffs | 4.0+0.04 | Solstice | Dragon | LLR: -0.61 (-2.94, 2.94) [0.00, 5.00] Games: 1024 W: 237 L: 257 D: 530 Ptnml(0-2): 11, 136, 235, 122, 8 |
cutnode-nott (features #46): LMR +1 ply at cut nodes without a TT move | 4.0+0.04 | Solstice | Dragon | LLR: -0.40 (-2.94, 2.94) [0.00, 5.00] Games: 2048 W: 482 L: 489 D: 1077 Ptnml(0-2): 15, 253, 493, 250, 13 |
ext-budget (features #58): no extensions beyond ply 2 x root depth | 4.0+0.04 | Solstice | Dragon | LLR: -0.10 (-2.94, 2.94) [0.00, 5.00] Games: 9492 W: 2229 L: 2196 D: 5067 Ptnml(0-2): 65, 1104, 2380, 1127, 70 |
no-check-ext2 (features #57): drop the check extension | 4.0+0.04 | Solstice | Dragon | LLR: -0.27 (-2.94, 2.94) [0.00, 5.00] Games: 6144 W: 1445 L: 1431 D: 3268 Ptnml(0-2): 42, 738, 1509, 730, 53 |
lmr-statscore (features #42): LMR history term 2*main + cont | 4.0+0.04 | Solstice | Dragon | LLR: -1.57 (-2.94, 2.94) [0.00, 5.00] Games: 2048 W: 458 L: 509 D: 1081 Ptnml(0-2): 13, 275, 496, 230, 10 |
se-ttpv (features #59): singular margin + 43/16 per ply at tt-pv non-PV nodes | 4.0+0.04 | Solstice | Dragon | LLR: -0.13 (-2.94, 2.94) [0.00, 5.00] Games: 7936 W: 1873 L: 1847 D: 4216 Ptnml(0-2): 59, 928, 1966, 958, 57 |